According to well-known insider KeplerL2, the anticipated portable version of Sony’s PS6 is set to be an intriguing release, featuring support for PSSR 3 technology.
The insider claims that the upcoming portable console from Sony will surpass the Xbox Series S in both rasterization and ray tracing capabilities. Thanks to PSSR 3, it promises superior image quality compared to the Nintendo Switch 2, which relies on NVIDIA’s DLSS “Light”.
“The Switch 2 only supports DLSS 2 (CNN), with some games using the inferior DLSS Lite variant. In contrast, FSR5/PSSR3 will deliver better image quality than even the current DLSS 4.5,” notes KeplerL2.
He suggests that the next version of the upscaler can elevate the PS6 to an entirely new level. However, the primary concern remains the cost, especially considering the rapid increase in component prices.
Previously, reports indicated that a new Sony patent could reduce PS5 and PS6 game sizes to just 100 MB. According to earlier leaks, the new PS6 is expected to come with a substantial 30 GB of RAM.
Regarding its specifications, the PS6 is rumored to feature 4 Zen 6c cores, 2 Zen 6 LP cores, 16xRDNA 5 CUs, 192-bit LPDDR5X memory at 24 GB, and a chip produced by TSMC utilizing a 3-nm process. For a portable console, these specs are very promising, suggesting significantly better image quality than the Nintendo Switch 2.
“The Switch 2 only supports DLSS 2 (CNN), with some games using the inferior DLSS Lite variant. In contrast, FSR5/PSSR3 will deliver better image quality than even the current DLSS 4.5,” adds KeplerL2.
The insider highlighted that the GPU slightly outperforms the XSS in raster processing and significantly leads in RT/PT modes, discussing the leaked specs of the PS6, known internally as “Project Canis”.
Sony continues to see strong sales with 92.2 million PlayStation 5 units sold worldwide.
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