Позначка: gaming technology

  • Xiaomi Introduces Enhanced Mini LED TVs: Up to 100 Inches with 288Hz Refresh Rate and 2000 Nits Brightness

    Xiaomi has unveiled an upgraded version of its S Mini LED TV series for 2026, featuring significant enhancements compared to its recently released European models.

    The updated models come equipped with a 2.1 audio system enhanced by Harman AudioEFX support. For gamers, there’s a dedicated Game Mode along with AMD FreeSync Premium Pro and Variable Refresh Rate (VRR) support, ensuring smoother gameplay without screen tearing or lag.

    Xiaomi has yet to reveal the pricing for the refreshed S Mini LED TV 2026 lineup, with announcements expected on April 8th after the pre-order period concludes in China.

    The new series offers five screen sizes ranging from 55 inches to a massive 100 inches. The flagship model boasts 1920 local dimming zones, a peak brightness of up to 2000 nits, and a refresh rate that reaches 288Hz. The entry-level model, while maintaining the high-end features, differs mainly in having only 576 local dimming zones.

    Enhancements also include an advanced anti-reflective coating with only 0.5% reflection, improving viewing comfort in brightly lit environments. Additionally, the series incorporates Xiaomi’s proprietary Master Quality Engine for superior contrast, sharper images, and more accurate colors.

    In contrast, the models available in Europe currently max out at 98 inches, offering up to 880 local dimming zones and a peak brightness of 1200 nits.

    Samsung has also launched budget-friendly Mini LED TVs starting at $350.

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  • Sony’s Portable PS6: A Game-Changer with PSSR 3 Technology

    According to well-known insider KeplerL2, the anticipated portable version of Sony’s PS6 is set to be an intriguing release, featuring support for PSSR 3 technology.

    The insider claims that the upcoming portable console from Sony will surpass the Xbox Series S in both rasterization and ray tracing capabilities. Thanks to PSSR 3, it promises superior image quality compared to the Nintendo Switch 2, which relies on NVIDIA’s DLSS “Light”.

    “The Switch 2 only supports DLSS 2 (CNN), with some games using the inferior DLSS Lite variant. In contrast, FSR5/PSSR3 will deliver better image quality than even the current DLSS 4.5,” notes KeplerL2.

    He suggests that the next version of the upscaler can elevate the PS6 to an entirely new level. However, the primary concern remains the cost, especially considering the rapid increase in component prices.

    Previously, reports indicated that a new Sony patent could reduce PS5 and PS6 game sizes to just 100 MB. According to earlier leaks, the new PS6 is expected to come with a substantial 30 GB of RAM.

    Regarding its specifications, the PS6 is rumored to feature 4 Zen 6c cores, 2 Zen 6 LP cores, 16xRDNA 5 CUs, 192-bit LPDDR5X memory at 24 GB, and a chip produced by TSMC utilizing a 3-nm process. For a portable console, these specs are very promising, suggesting significantly better image quality than the Nintendo Switch 2.

    “The Switch 2 only supports DLSS 2 (CNN), with some games using the inferior DLSS Lite variant. In contrast, FSR5/PSSR3 will deliver better image quality than even the current DLSS 4.5,” adds KeplerL2.

    The insider highlighted that the GPU slightly outperforms the XSS in raster processing and significantly leads in RT/PT modes, discussing the leaked specs of the PS6, known internally as “Project Canis”.

    Sony continues to see strong sales with 92.2 million PlayStation 5 units sold worldwide.

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  • Breaking the Limits: Teclab Pushes RTX 50 GPUs Beyond 36 Gbps

    Teclab has successfully bypassed the frequency restrictions imposed by NVIDIA on RTX 50 series graphics cards, managing to overclock the RTX 5070 Ti to a remarkable speed of over 36 Gbps.

    The RTX 50 series, equipped with GDDR7 memory, typically supports data transfer rates between 28 Gbps and 30 Gbps. For the RTX 5080, the claimed effective clock speed is 15000 MHz, while for the other models in the series, it’s 14000 MHz.

    The performance results in the Unigine Superposition benchmark are quite impressive:

    Teclab plans to showcase even greater overclocking potential and set new records in an upcoming video. They will be testing the RTX 5070 Ti HOF from GALAX, achieving outstanding performance for GDDR7 modules with a standard bandwidth of 28 Gbps.

    Previously, we reported complaints from NVIDIA RTX 50 graphics card owners about the latest Game Ready driver version 595.71, which was limiting voltage and reducing performance. Additionally, Lenovo and Asus accidentally listed a yet-to-be-released NVIDIA RTX 5070 mobile version with 12 GB in their laptop specifications.

    Currently, overclocking applications allow setting a maximum clock speed of around 3 GHz, slightly higher. NVIDIA restricts higher clock speeds. According to Burti_TecLab, they used the simplest GALAX 5070 Ti 1-Click OC model, without any shunt modifications. They simply circumvented the power limit.

    The software couldn’t read the power consumption of the graphics card because the multiplexer was disabled. The initial run was without overclocking. During the second run, manual overclocking was applied to exceed 3.3 GHz. This method involves tricking the GPU’s clock management system at a logical or programming level.

    This modification convinces the GPU that it’s operating at a base or lower clock speed, while in reality, the clock speeds are significantly higher. This applies to both GPU and memory frequencies. Even though the monitoring application showed a drop in clock speed to 3.1-3.2 GHz and memory bandwidth at 28 Gbps, during the third overclock, these values were even higher than during the second attempt. The RTX 5070 Ti achieved speeds exceeding 36 Gbps (over 18000 MHz).

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