Сцена з тосканською вілою, яку раніше потрібно було рендерити з 6,5 ГБ відеопам’яті, тепер споживає 970 МБ — і виглядає однаково. На сесії “Introduction to Neural Rendering” у рамках GTC 2026 Nvidia знову продемонструвала Neural Texture Compression і цього разу розібрала деталі, які важливі і для розробників, і для гравців.
Позначка: game development
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Blizzard шукає розробника для AAA open-world шутера на Unreal Engine — і всі подумали про StarCraft
Blizzard опублікувала вакансію Lead Designer, Innovation для нерозкритої гри, яку описує як “upcoming AAA open-world shooter”. У вакансії прямо вказана вимога — досвід роботи в Unreal Engine. Для студії, що роками будувала всі свої ігри на власних рушіях, це нетипово і само по собі є новиною.
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AMD Releases SDK 2.2 with Advanced FSR 4.1 Support
AMD has introduced the latest SDK FSR 2.2 for developers, featuring innovative neural rendering technology, FSR 4.1, and Ray Regeneration 1.1.
The updated FSR Ray Regeneration 1.1 focuses on enhancing image quality and optimizing memory usage, alongside offering debug view modes. AMD has shared visuals of SR Ray Regeneration 1.1 using screenshots from the game Crimson Desert. The FSR SDK 2.2 binary files and a limited source code version are accessible on GitHub.
Recently, AMD also launched the Adrenalin Edition 26.3.1 WHQL driver package, supporting FSR 4.1 for Radeon RX 9000 graphics cards.
Previous reports mentioned that the new Optiscaler version optimizes FSR 4 for older AMD graphics cards on RDNA 2 architecture. AMD has officially unveiled the next-generation Fidelity Super Resolution, codenamed Diamond.
FSR Upscaling 4.1 offers superior image quality, particularly in dynamic scenes, through improved data processing, resulting in sharper visuals. The update also addresses ultra-high performance modes and dynamic resolution scaling (DRS). An AMD example showcases these advancements with frames from Pearl Abyss’s recently released game, Crimson Desert.
For Shader Model 6.6 support, DirectX 12 Agility SDK version 1.4.9 or later is required. Supported graphics APIs and engines include DirectX 12 and the FSR plugin for Unreal Engine 5, with scaling and frame generation capabilities. Currently, AMD FSR for Unreal Engine 5 utilizes FSR Upscaling 4.0.3 technology, which will be upgraded to version 4.1 soon.
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Supported graphics processors include:
Neural rendering enhances real-time graphics, enabling developers to achieve elevated image quality and performance. The FSR “Redstone” upscaling technology integrates machine learning, analytical scaling capabilities, frame generation, ray tracing, noise reduction, and lighting improvements.
The SDK FSR 2.2 package is designed to assist developers in reaching a broader audience and enhancing gaming experiences for millions of AMD graphics card owners, from PCs to gaming consoles. It consists of four neural rendering features optimized for GPUs on the RDNA 4 architecture, including scaling, frame generation, ray tracing, and brightness caching.
FSR Upscaling technology represents AMD’s latest upscaler, offering significant image quality improvements over previous FSR generations. It leverages neural networks to reconstruct images from lower resolutions that match or exceed native rendering quality.
AMD FSR Ray Regeneration uses machine learning-based real-time noise reduction, compatible with any game engine. It delivers high-quality visualization by denoising input from ray tracing, requiring GPUs built on the RDNA 4 architecture. This technology works optimally with other FSR “Redstone” technologies, transforming noisy ray tracing outputs into clear, coherent images.
The AMD RDNA 5 feature is expected to double performance.
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What are your thoughts on this article? Votes: It’s great! Oh well, let it be! Oops! That’s unexpected… Annoying!
What are your thoughts on this article? Votes: It’s great! Oh well, let it be! Oops! That’s unexpected… Annoying!
What are your thoughts on this article? Votes: It’s great! Oh well, let it be! Oops! That’s unexpected… Annoying!